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Technical
Game Designer

I design and build responsive, satisfying gameplay systems in Unreal Engine—turning ideas into fully playable, polished prototypes. PLEASE HIRE ME!!

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Gameplay Systems Design

Unreal Engine (Blueprint)

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AI & Gameplay Logic

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2026 - In Active Development

NEOBOUND

Reflect//Fate

Unreal Engine Blueprint

A Combat System Built Around Precision, Timing, and Control

A 2.5D isometric hack 'n' slash exploring projectile reflection, encounter driven combat, and player-controlled pacing.

Neobound focuses on modular systems, enemy behaviours, and roguelite progression.
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Release Window: -REDACTED-
Platforms: -REDACTED-
Core Systems: Reflection / Encounters / Progression / -REDACTED-

2024 - 2025

ARRIVAL
Unreal Engine Blueprint

Arrival is a single-player survival prototype focused on tension, tracking, and player vulnerability.
Built to explore how AI, level design, and limited player feedback can work together to maintain pressure.

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2023 - 2024

SUN WUKONG
Unreal Engine Blueprint

A third-person action prototype focused on momentum-based traversal and fluid combat.Built to test how a single movement mechanic can drive level design, combat flow, and overall gameplay pacing.

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2022 - 2023

Wispers
 Unreal Engine Blueprint

Wispers is a puzzle-driven prototype built around colour-based interaction and environmental logic.Designed to explore how player state, movement, and world systems can be unified into a single readable mechanic.

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© 2026 Mitch Turner

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