2026 - In Active Development
NEOBOUND
Reflect//Fate
Unreal Engine Blueprint
A Combat System Built Around Precision, Timing, and Control
A 2.5D isometric hack 'n' slash exploring projectile reflection, encounter driven combat, and player-controlled pacing.
Neobound focuses on modular systems, enemy behaviours, and roguelite progression.
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Release Window: -REDACTED-
Platforms: -REDACTED-
Core Systems: Reflection / Encounters / Progression / -REDACTED-
2024 - 2025
ARRIVAL
Unreal Engine Blueprint
Arrival is a single-player survival prototype focused on tension, tracking, and player vulnerability.
Built to explore how AI, level design, and limited player feedback can work together to maintain pressure.
2023 - 2024
SUN WUKONG
Unreal Engine Blueprint
A third-person action prototype focused on momentum-based traversal and fluid combat.Built to test how a single movement mechanic can drive level design, combat flow, and overall gameplay pacing.
2022 - 2023
Wispers
Unreal Engine Blueprint
Wispers is a puzzle-driven prototype built around colour-based interaction and environmental logic.Designed to explore how player state, movement, and world systems can be unified into a single readable mechanic.























