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![Mitch.png](https://static.wixstatic.com/media/0eed1e_2d4cfdcfec2b41be8839218b16e97bd9~mv2.png/v1/fill/w_35,h_35,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Mitch.png)
MITCHTURNERDEV
![Abstract Waves](https://static.wixstatic.com/media/11062b_b89d1631df1f4127af578ff5ec7ece23~mv2.jpg/v1/fill/w_106,h_106,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/11062b_b89d1631df1f4127af578ff5ec7ece23~mv2.jpg)
Before (above) and After (below)
JunkerTanks!
What was the aim of JunkerTanks? The task for JunkerTanks was originally to create a simple top down tank game. ... So I decided to make it a 3rd person levitating tank tank game with racing instead to make it even more fun. How long did this take? Junkertanks took 2 semesters of work. Semester 1 was to ensure the framework was up and running, as well as making the multiplayer work. Semester 2 was focused on creating the racing section. JunkerTanks using the floating pawn movement was the same for Wispers. This was essentially my first testing ground. Weapons: Laserbeam Turret Missile Launcher Shotgun Grenade Launcher Machine Gun
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