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![Mitch.png](https://static.wixstatic.com/media/0eed1e_2d4cfdcfec2b41be8839218b16e97bd9~mv2.png/v1/fill/w_35,h_35,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Mitch.png)
MITCHTURNERDEV
![Abstract Waves](https://static.wixstatic.com/media/11062b_b89d1631df1f4127af578ff5ec7ece23~mv2.jpg/v1/fill/w_117,h_117,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/11062b_b89d1631df1f4127af578ff5ec7ece23~mv2.jpg)
This project only took me a couple of weeks to create 2 maps in a working format.
MayDay
What was the goal of MayDay? The goal of May Day was to improve my skills as a level designer. I was given a framework for a game similar to a 3d Among Us. Looking at Among Us for inspiration, I saw what it did well and wanted to replicate it with my own maps. Using critical paths, pacing (with "tasks") and mapping out the maps, I took my designs and created maps around them. This project only took me a couple of weeks to create 2 maps in a working format.
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