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Abstract Waves
Wispers Progress
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How long did Wispers take? Wispers was created over my entire third year at University, alongside developing other projects, including group projects.

Wispers

- 3rd Year Final Year Project

What was the aim of Wispers? Wispers is a puzzle game focused around changing colours to merge with the environment, and be able to interact with items having the same colours! Wispers was a passion project that was to link a character to Autism. The main character Asper is white, signifying a blank page. The other colours in the game were based on certain emotions or feelings such as anger, despair and joy. The health mechanic of the game was to represent sensory overload, giving the player limited range of sight and sound. The main puzzles of the game are: Laser puzzles Trigger plates to place boxes on that match the correct colour Disappearing and reappearing platforms Attack orbs that damage enemies Lifts that go up and down depending on the colour chosen by the character. This game used a custom floating mechanic created and modified to fit the enviroment which can be seen in the video diaries uploaded to YouTube created over time.

CV PDF

© 2023 Mitch Turner

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